CHANGELOGS

This page is dedicated to recap the changes we've made to our product design over time.

The report is not precise, but it can help you keep track of the work done.

Models released in timeline:

/// First prototypes - Negligible

/// Alfa and Kimera : Solid wood arcade controllers. These models introduced 3D printing mixed with wood, using a button housing ring secured with a double-plate pretension system.

/// #000000 V1 : Fully 3D printed one-piece controller.

/// NE Series : Plexiglass controllers, with 3D-printed corners and support columns. The NE series has been well received.

/// #000000 V2 : Fully 3D printed one-piece controller. V2 further developed the V1, introducing surface textures and threaded inserts for thermoplastics.

/// Atlas : The Atlas embodies the experience gained with previous models. The one-piece frame is a modification of the #000000 V2. In the first version of the Atlas, we used 24mm buttons for the option (side) buttons. In the Atlas, we introduced support for the fighting board integrated into the frame.

/// Atlas Slim : The Atlas Slim is the definitive and current version of the Atlas. The bezel height has been reduced, and 12mm buttons have been used instead of the 24mm side buttons, allowing for a slimmer controller. With the Atlas Slim, we began to work more on modularity, offering custom and interchangeable panels. The Atlas Slim also introduced a system of spacers (extra levels) to allow for variable management of the controller's internal space.

Atlas Slim Changelog:

/// 1: First model released with natural wood and plexi panels.

/// 1.1: We've introduced a version with both top panels made of clear plexiglass (Atlas Slim Clear). We've also introduced a wooden version with laser-engraved black adhesive film. Standard wiring has been added.

/// 1.1.0: We made some small refinements to the frame, adding reinforcement to the joint between the fighting board support and the edge of the frame.

KRMs:

/// Beta 1 and 2 : Early stages of button development, starting in late 2021 and scheduled for release in April-May 2022. Wide, square caps. During this phase, we made several changes to both the structure and the button PCBs. KRM Beta 1 and 2 were 3D printed with ABS-type resins. The final prototypes were printed in MJF.

/// V1 Part One 2023 : Button structure defined and identified. All buttons were printed in nylon using MJF technology. The caps were still flat.

/// V2 Part Two 2023 : Together with the Blitz Team and thanks to their feedback, we refined the button cap structure, making it rounded and difficult to slide laterally. The button walls were thickened to accommodate more tensile-resistant threads. The cap shape was obtained by manually filing the square caps. The prototype was then reconstructed in 3D and put into production.

/// V3 : The KRM structure is the same as the one we still use today. We've refined the height of the caps and introduced the use of O-rings by default starting November 2023.

/// V4 June 2024 : New smoother finish, minor finishing to the button structure, internal R15 marking.